FarmVille: Tropic Escape

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Genre:

Simulation

Platform:

iOS, Android and Facebook

Engine Used:

Unity

Tools Used:

Google Docs
Google Sheets
Google Slides

Github​

Internship Duration:

6 Months (July 2018 - Dec 2018)

Role:

Game Designer

System Designer

Overview

FarmVille: Tropic Escape is a simulation game based on farming developed by Zynga.

The player has to manage an island where there are tourists visiting as a hotspot for vacation and the player has to fulfill their needs by planting crops, making a variety of recipes and participating in events. The player also goes through a number of quests to learn more about the island and the people residing there.

Download

More than 10 Million Downloads

Responsibilities

  • Brainstorming with the team for new features                                         

  • Tuning and Balancing of Game Systems                                                   

  • Tuning and Balancing of Economy                                                       

  • Integration of Features, Events, and Systems                                          

  • Playtesting and Giving Feedback for Features

Below are the in-game screenshots of two events that I worked on for balancing and tuning of the following

- Ingredients required to make a recipe
- Point Distribution
- Milestones Point Distribution


I was working with project managers and lead designers to ensure that we tune the values according to the player's level.

I worked on a big feature which should go live in the upcoming months

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