Last Resort

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Genre:

FPS

Platform:

PC/Console

Engine Used:

Dying Light Developer Tools

Tools Used:

Word

Excel

Photoshop

Overview

Last Resort is a custom level for the game Dying Light. The level is in search for the partner of Nathalie, a friend of Crane(player) who is the main character.

A brief narrative to this mission is that Crane has been called to a town by Nathalie who lost her partner in the search of antazins in a lab in the sewers. The town is swarming with zombies and it is up to Crane to help Nathalie find her partner deep in the sewers.


 

Duration:

32 days

Role:

Responsibilities

Level Designer

Scripter

  • Research

  • Documentation

  • Quest Design

  • World Building

  • Lighting

  • Scripting



 

KEY AREAS OF LEVEL

VARIED LOCATIONS

Town
Town

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Sewers
Sewers

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Lab
Lab

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Town
Town

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MINI BOSS FIGHT

Mini Boss Fight
Mini Boss Fight

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Mini Boss Fight
Mini Boss Fight

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CHASE SEQUENCE

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SCRIPTED EVENT

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LEVEL DESIGN GOALS

  • Create an immersive world

  • Learning the Dying Light Developer Tools

  • Creating a chase sequence inspired from the original game

  • Giving a lonely, tensed experience in the level



 

2D MAP

Exterior Town Part 1
Exterior Town Part 1

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Interior Sewers - Part 2
Interior Sewers - Part 2

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Mini Boss Fight Arena
Mini Boss Fight Arena

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Exterior Town Part 1
Exterior Town Part 1

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OBJECTIVES

ObjPicture.PNG

GAMEPLAY BEATS, PACING & DIFFICULTY

Difficulty Curve.jpg

LEVEL DESIGN INTENTIONS

1
1

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1E
1E

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44E
44E

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1
1

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CLICK ON THE PICTURE TO ENLARGE IT. There is an Original picture and an explained picture for easy comparison.

Below are explained level design intention pictures. 


 

SCRIPTING

The following the scripting done in the editor for the final part of the level where the Volatiles are chasing you and some tense music is played during this time.


 

SciprtingPic.PNG