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COURTHOUSE

Genre:

TPS

Platform:

PC

Engine Used:

Unreal Engine

Plugins Used:

SuperGrid Starter Pack
Advanced Locomotion System

Blocking Starter Pack

Tools Used:

Word

Excel

Photoshop

Duration:

2 Months

Role:

Level Designer

Overview

Courthouse is a custom level created by Frank Thaliath for the game Deus Ex: Mankind Divided. The level is an infiltration mission about finding the truth behind a private trial taking place in a Courthouse in Prague.

Adam Jensen (You) has been tasked with infiltrating a Court House to gain information regarding an ongoing case between the ARC and Task Force 29. Adam Jensen has to expose the Judge handling the case to the people of Prague.
 

BUILD DETAILS
SIZE = 1.02GB
- Move around the level
- Guards (Only Patrolling)
- Doors (Open/Close)
- Vents

- Lift
WILL BE UPDATING BUILD WITH MORE MECHANICS

Responsibilities

  • Level Blockout

  • Mission Design

  • Scripting (Enemy Patroling in a preset path, Doors Open/Close, Getting inside Vents)

KEY AREAS OF LEVEL

EXTERIOR

SEWERS

COURT HOUSE
GROUND FLOOR

COURT HOUSE
FIRST FLOOR

JUDGE BUILDING

LEVEL DESIGN GOALS

  • Lethal and Non-Lethal approach

  • Multiple ways to reach an Objective

  • Choice & Consequence

  • Learning more about incorporating gameplay for real-life interior spaces

LEVEL DESIGN INTENTIONS

OVERVIEW

BEATS.JPG
FullLevelOverview.gif
MacroFlowChart.jpg

EXTERIOR

exterior.gif
MicroExterior.jpg

WALKTHROUGH

SEWERS

SewersSS.jpg
MicroSewers.jpg

WALKTHROUGH

COURT HOUSE: GROUND FLOOR

GroundFloor.gif
MicroCOURTHOUSEGF.jpg

WALKTHROUGH

COURT HOUSE: FIRST FLOOR

FirstFloor.gif
MicroCOURTHOUSEFF.jpg

WALKTHROUGH

JUDGE BUILDING

JudgeBuilding.gif
MicroCOURTROOMJB.jpg

WALKTHROUGH

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