FRANK THALIATH
LEVEL DESIGNER
Genre:
TPS
Platform:
PC
Engine Used:
Unreal Engine
Plugins Used:
SuperGrid Starter Pack
Advanced Locomotion System
Blocking Starter Pack
Tools Used:
Word
Excel
Photoshop
Duration:
2 Months
Role:
Level Designer
Overview
Courthouse is a custom level created by Frank Thaliath for the game Deus Ex: Mankind Divided. The level is an infiltration mission about finding the truth behind a private trial taking place in a Courthouse in Prague.
Adam Jensen (You) has been tasked with infiltrating a Court House to gain information regarding an ongoing case between the ARC and Task Force 29. Adam Jensen has to expose the Judge handling the case to the people of Prague.
BUILD DETAILS
SIZE = 1.02GB
- Move around the level
- Guards (Only Patrolling)
- Doors (Open/Close)
- Vents
- Lift
WILL BE UPDATING BUILD WITH MORE MECHANICS
Responsibilities
-
Level Blockout
-
Mission Design
-
Scripting (Enemy Patroling in a preset path, Doors Open/Close, Getting inside Vents)
KEY AREAS OF LEVEL
EXTERIOR




SEWERS




COURT HOUSE
GROUND FLOOR




COURT HOUSE
FIRST FLOOR




JUDGE BUILDING




LEVEL DESIGN GOALS
-
Lethal and Non-Lethal approach
-
Multiple ways to reach an Objective
-
Choice & Consequence
-
Learning more about incorporating gameplay for real-life interior spaces
LEVEL DESIGN INTENTIONS
OVERVIEW



EXTERIOR


WALKTHROUGH




SEWERS


WALKTHROUGH




COURT HOUSE: GROUND FLOOR


WALKTHROUGH




COURT HOUSE: FIRST FLOOR


WALKTHROUGH




JUDGE BUILDING


WALKTHROUGH



