FRANK THALIATH
LEVEL DESIGNER
CGMA COURSEWORK
ABOUT THE COURSE
This is my collection of Level Design work that I completed during the 10-week course. The lectures were created by Shane Canning (Senior Level Designer at Unseen) and the Instructor was Rob Colonico (Level Designer at Unseen).
This course focuses a lot on creating 3D Environment Blockouts with a Design Perspective.
From the Website "In this course you will get a complete deep dive into what it takes to become a capable level designer in games, and will get hands on creating AAA game spaces. Blocking out levels in game engines is one of the biggest responsibilities for an LD, but you’ll also learn other aspects of designing your own worlds and how to work with other teams to make them larger than life. From preparation to whitebox, blueprints to playtesting, we will tackle each element that makes a strong Level Designer."
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ANCIENT JUNGLE
THEME: Ancient Jungle
- The main focus of this level was to create a Semi Open-Linear level.
- This level is inspired by Uncharted and Tomb Raider games focusing on Traversal/ Exploration and Combat.
- The player's goal is to reach the Dragon Temple
Teasing a Reward Chest
Framing the Objective and Composition
An Open space supporting Combat
Interior of the Dragon Temple
DRAMATIC SCALE
THEME: Dramatic Scale
- The main focus of this level was to create a level in which the player is very small compared to the world.
- This level is inspired by the movie Ratatouille (2007) because the main Character is a Rat who cooks food in a famous restaurant in France.
- Taking the ideas from the movie, the player is a Collectible who came to life in a Cereal Box and has to find their friends in another Cereal Box. The whole level takes place inside a restaurant.
-The main gameplay is traversing and platforming around the level.
METEORA
THEME: Free Form
-The main focus of this level was to create a Linear Level supporting Traversal/ Exploration, Stealth / Combat Encounters, escape traps, and Cutscenes for Storytelling.
-The player's goal is to save their friend captured by the Cartel but as soon as the player reaches them their friend is dead. The player has to eliminate the enemies and escape.
- The level is taking place inside Meteroa Monastries, Greece. The Monastries are on top of a giant rock which is one of the oldest rock formations
Stealth Encounter
An unexpected trap the player has to escape
An open area for exploration with elevations
Combat Scenario with a Mini-Boss fight
ASIAN STREET
THEME: Asian Street
-The main focus of this level was to make sure there is enough space for the player to move around and reach different areas.
-A unique landmark should be inside the level and I created a Bakery.
Framing the Objective towards the Dome
Bakery as a Landmark
Hanging Cables and Shop roofs giving depth
Storytelling at the Boundary of the level